调整UITableView手势跟随页面整体滑动总结

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产品中经常出现手势滑动的需求,但是结合tableview的手势就会出现冲突,下面是一些tableview结合全局手势的实践方案。

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页面滑动

  • 给页面添加滑动手势

    let pan = UIPanGestureRecognizer()
    pan.rx.event.subscribe(onNext: { [weak self] (recognizer: UIPanGestureRecognizer) in
        self?.panGestureStationTogetherAction(recognizer)
    }).addDisposableTo(disposeBag)
    lineListView?.stationHeaderDetailView.addGestureRecognizer(pan)
    
  • 手势处理方式
// MARK: 站点滑动手势统一处理
func panGestureStationTogetherAction(_ recognizer: UIPanGestureRecognizer) {
    let wself = self
    guard let gestureView = wself.lineListView else {return}

    if recognizer.state == .began || recognizer.state == .changed {
        let movement = recognizer.translation(in: wself.view)
        var old_rect = gestureView.frame
        let listViewEmptyHeight = gestureView.getEmptyHeight()
        let stationDetailHeight: CGFloat = 68.0
        if recognizer.state == .began {
            old_rect.origin.y = old_rect.origin.y - listViewEmptyHeight - stationDetailHeight
        }
        else {
            old_rect.origin.y = old_rect.origin.y + movement.y
        }
        if old_rect.origin.y < 0 {
            gestureView.frame = wself.view.bounds
        }
        else if old_rect.origin.y > wself.view.bounds.height {
            gestureView.frame = CGRect.init(x: 0, y: wself.view.bounds.height, width: wself.view.bounds.width, height: wself.view.bounds.height)
        }
        else {
            gestureView.frame = old_rect
        }

        recognizer.setTranslation(CGPoint.zero, in: wself.view)
    }
    else if recognizer.state == .ended || recognizer.state == .cancelled {
        let halfPoint = wself.view.bounds.height*1/4
        if gestureView.frame.origin.y > halfPoint {
            gestureView.dismiss()
        }
        else {
            gestureView.show(superView: wself.view)
        }
    }
}

滑动时候.began || recognizer.state == .changed是在滑动手势没有停止的时候,这个时候可以动态调整ListViewy

guard let gestureView = wself.lineListView else {return}

lineListView是被处理的view,并不一定是滑动的view,滑动view可以使任何一个view,把手势的变化统一传到这里就好了panGestureStationTogetherAction

let movement = recognizer.translation(in: wself.view)

获取手势滑动离原位置的CGPoint,这样我们就有了移动的x,y。

if recognizer.state == .began {
    old_rect.origin.y = old_rect.origin.y - listViewEmptyHeight - stationDetailHeight
}
else {
    old_rect.origin.y = old_rect.origin.y + movement.y
}

开始状态,初始化ListViewframechanged状态,获取当前最新的frame的y加上最新的移动的y,old_rect.origin.y = old_rect.origin.y + movement.y

recognizer.setTranslation(CGPoint.zero, in: wself.view)

改变frame之后,重置手势CGPoint为zero

else if recognizer.state == .ended || recognizer.state == .cancelled {
    let halfPoint = wself.view.bounds.height*1/4
    if gestureView.frame.origin.y > halfPoint {
        gestureView.dismiss()
    }
    else {
        gestureView.show(superView: wself.view)
    }
}

当手势结束或取消的时候,处理ListView的弹出或者下沉动画。

func show(superView: UIView) {
    showBlock?()
    tableView.setContentOffset(CGPoint.zero, animated: false)
    UIView.animate(withDuration: 0.3) {
        self.frame = superView.bounds
    }

}

@objc func dismiss() {
    dismissBlock?()
    UIView.animate(withDuration: 0.3) {
        self.frame = CGRect.init(x: 0, y: self.bounds.height - 268, width: self.bounds.width, height: self.bounds.height)
    }
}

TableView滑动结合页面滑动处理

//linelistview_tableview滑动
lineListView?.tableView.panGestureRecognizer.rx.event.subscribe(onNext: { [weak self] (recognizer: UIPanGestureRecognizer) in
    guard let foffy = self?.lineListView?.frame.origin.y else {return}
    guard let offy = self?.lineListView?.tableView.contentOffset.y else {return}

    if foffy > CGFloat(0.0) || offy < CGFloat(0.0) {
        self?.panGestureStationTogetherAction(recognizer)
    }

}).addDisposableTo(disposeBag)

tableview是继承scrollview完成的封装。scrollview自带panGestureRecognizer手势,所以可以直接获取scrollview手势的动态变化。由于封装的手势处理可以给任何滑动手势用,所以可以直接把tableview滑动手势直接传给统一手势处理方法。

guard let foffy = self?.lineListView?.frame.origin.y else {return}
foffy > CGFloat(0.0)

1、判断滑动的ListView的frame的y值是否已经超出规定范围,超出就不再处理滑动,我的实现是小于0就不再处理滑动。

 guard let offy = self?.lineListView?.tableView.contentOffset.y else {return}
offy < CGFloat(0.0)

2、tableview的偏移量必须是小于0的这也才能处理滑动,不然会造成tableviewlistview一起滑动的效果,很不自然。

上面1、2条件必须放在一起使用,才能保证滑动手势和view本身的手势完美结合

tableView.setContentOffset(CGPoint.zero, animated: false)

滑动结束之后要记得把tableview的偏移量设为zero,这样可以解决快速滑动时出现的小bug。